
Spell
(Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's . Empower it at end of turn.
Imagine a day where all dreams are within reach, and a night that follows when they all fade away.
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4 lists · 1 in the last 30 days
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