Release Sealed: New pools use six Vendetta boosters under Standard Limited rules; both Pre-Rift formats remain available in private and solo games.
Vendetta constructed decks now enter Standard Quick Match, and the retired Vendetta deck opt-in is no longer shown.
Release Hosted multiplayer modes: Private rooms support 1v1, three- and four-player free-for-all, and 2v2 with 2–4 seats, ready checks, invite links, and compact setup.
Multiplayer rules use three battlefields plus Baron, all-player Priority and Showdown Focus, strict-lead Cleanup wins, and a last-player Rune; 2v2 shares 11 points and teammate Priority.
Phase advances now wait for open rules windows, departures preserve surviving play, and 2v2 Hold scoring follows the turn player's team.
Simulator setup resolves mulligans in turn order, randomizes Best-of-1 battlefields, and applies the official Duel opening draw and second-player Rune rules.
Multiplayer boards scale compact zones, enlarge the active remote board, pin pile counts, and show score, colors, presence, pings, emotes, and card control without exposing private information.
Cross-player attachments stay beside their Unit through movement and detachment; Equip starts from visible, unattached Base Equipment and targets a visible Board Unit.
Standard Constructed rejects Stealthy Pursuer, Aspirant's Climb, and The Arena's Greatest; Master Yi, Wuju Bladesman is banned only in Constructed 2v2.
Hosted rooms return to a clean lobby when anyone leaves during setup, including Duel, and simultaneous actions no longer overwrite departures.
Duel, Solo Play, and Goldfish hide multiplayer P-tags and reject inactive third-field interactions; spectators retain deliberate reveals and departed Duel boards remain viewable.
Changelog
Week 32
Aug 3–9, 2026
Simulator mulligan cards now become the real hand cards as they arc into place across online matches, Solo Play, and Goldfish, removing the visible swap before replacement draws.
Card browsing, card details, deck pages, and the Simulator now show the destination immediately while its content continues loading.
Simulator room entry now recovers from slow or interrupted connections without leaving lobby controls stuck, and Quick Match can be cancelled while it is still preparing.
Large board artwork now loads higher-resolution variants on high-density displays.
Simulator Goldfish setup now uses the illustrated first-player panels when choosing whether to play first or second.
Valid Deck Peeks and other open board panels now stay in place, and players are notified only when a gameplay action is discarded; Rewind and Forward still close views from the previous timeline.
At compact desktop widths, header search controls no longer sit underneath navigation links, while Sets, Sealed, and Random remain available from the menu.
Deck Builder now shares searches and card filters between Main Deck and Sideboard while keeping other section filters separate.
Players now stay in the match while reconnecting, and spectator visibility changes reconnect only affected viewers.
Simulator deck peeks now place additional controls under More, including private bottom-card looks with optional reveal and shuffling only unrecycled Main Deck cards while keeping recycled cards at the bottom.
Opening a deck peek now keeps edge-anchored board controls and piles fixed in place.