Rapid saved-deck changes now apply only the latest request, stale saved-deck links are removed without discarding other lobby parameters, and switching accounts immediately clears the previous account’s deck content.
Incomplete saved decks can be opened for review, but cannot be assigned to the Two-Sided Practice opponent or used for play; blocked actions show the exact current readiness reason.
Choose Deck and Import Deck remain available during unlocked constructed best-of-one sideboarding, then disappear after lock-in and during best-of-three battlefield setup.
Community and saved-deck listings now re-check current card, rule, and ban data instead of trusting stale legality; Community ranking skips banned, missing, or corrupt results and continues to later valid decks.
Deck and card pricing now ignores zero or unusable quotes, prefers the cheapest valid Near Mint Normal printing, distinguishes exact from partial totals, and keeps the TCGplayer action visible when no price is available.
Changelog
Week 28
Jul 6–12, 2026
Release Two-Sided Practice setup: Goldfish now offers a path to choose or import an opponent deck, sideboard both decks, choose each battlefield and mulligan, and select the first player without an initiative roll.
Two-Sided Practice now allows direct drag and right-click control of opposing public zones and revealed hands; trash, banish, chain, rune-bottom, capture, and scoring actions execute for the card’s owner without switching seats.
Standard deck validation now enforces the bans for Called Shot; Draven, Vanquisher; Fight or Flight; Scrapheap; The Dreaming Tree; Obelisk of Power; and Reaver’s Row, including alternate prints, while Sealed remains unaffected.
Interrupted Quick Match searches now survive a temporary disconnect or browser backgrounding, and Resume Search reuses the same unexpired ticket or replays a committed match whose response was lost.
Changing or deleting the selected deck, changing format, or changing a Sealed pool in another tab now cancels the active search before registering the replacement; a changed constructed deck synchronizes before Ready.
Simulator route errors now perform a bounded reset and expose the stored room for recovery; Take over appears only when another tab owns the same room and does not overwrite unrelated tabs.
Started games remain resumable for six hours after disconnect, and the previous linked best-of-three room remains available for one hour.
Simultaneous seat joins, winner reports, rematch votes, and next-game requests now resolve to one seat, one series result, and one linked room.
Opponents and spectators now receive redacted hidden-zone and sideboard projections instead of private card identifiers or sideboard contents.
Rewind and replay now preserve exact zone order when one action moves an existing card and creates a new card in the same destination; affected legacy journals repair once on recovery.
Saved decks opened from a simulator link remain selected while authentication loads and become playable only when the matching verified content arrives.
Deck Builder catalog results now load in bounded batches with Load More; the mobile deck workspace traps focus while open, closes with Escape, and restores focus.
Cards filters preserve Alt and Token toggles plus sort direction through browser history; switching between card prints preserves related-print order and scroll position.
Optional card-art preloading is skipped when the browser reports Save-Data or a 2G-class connection.
Player-facing errors now retain explicit validation messages while hiding backend function names and request identifiers.
Added 25 Vendetta reveals, including Morgana, Akali, Jayce, and Ambessa, to Cards and Deck Builder.
Added 19 Vendetta prints with card art, including Shadow Assassin, Field Musicians, Tools of Empire, Corrupted Dragon, Illaoi, Mel, Kennen, Nasus, and Gangplank variants.
Equip actions no longer appear on Weaponmaster units whose text only references Equipment; Jagged Cutlass can now attach to Ambessa.
Restored missing printed effects and Might bonuses for Blighted Battleaxe, Soul Sword, Hunter’s Machete, and Hextech Gauntlets.
Restored missing image URLs for six Vendetta prints, including Zed’s alternate print, Ocean Drake, Heisho, Piltovan Forge, Risen Altar, and Sandswept Tomb.
Release Vendetta preview catalog: Added the first 84 Vendetta prints with card art to Cards and Deck Builder; search accepts the s:ven filter.
Quick Match automatically uses the Vendetta pool for decks with Vendetta gameplay cards; Standard decks can opt in, and collector reprints do not force the switch.
Added Reflection, Shadow Clone, and Tentacle to the Simulator token menu; Reflection enters ready, while Shadow Clone and Tentacle enter exhausted.
Card labels now include an Empowered preset, and labels attached to rune areas can be edited or deleted.
Burn, Empower, Empowered, Flow, and Hunt tags now render with their rules icons in card text, while malformed bracket tags remain readable text.
Simulator now keeps the selected saved-deck identity through reloads; manual imports become local drafts, and renaming or deleting the selected deck updates the active selection.
Pressing or releasing Shift while a card is already hovering a drop target now updates the intended destination without requiring more pointer movement.
Added a collapsible Convergence #1 tournament panel to the simulator lobby with schedule, prize pool, entry, player cap, organizer, and registration details.
Battlefield setup now has a Random control that selects from the player’s available battlefields, animates the chosen card, hides it from the opponent until both players lock, and records the random choice in the match log.
Simulator Deck Library entries now show separate Last used and Last changed timestamps beneath the deck identity.
Fixed another Windows Chromium 148–150 whole-browser crash path by removing the unused plain-text card-name payload from native card drags.
Website Deck Library loading that exceeds eight seconds now shows an explicit stalled state; account stalls offer Retry and Sign in again, while saved-deck stalls offer Retry.
Unlinked browser-local deck drafts remain visible while account authentication loads; linked drafts stay hidden during authentication to avoid flashing before saved decks render.
Quick Match, Host Room, Solo Room, and Join or Spectate now remain clickable when setup is incomplete; activation marks a missing player name and highlights required Deck or Sealed controls.
Ready and Start Match now stop locally when the player has no deck and highlight Deck controls instead of dispatching an invalid room action.
Returning to Simulator with browser Back or Forward now reloads once so authentication, player name, selected deck, and hub state initialize correctly without entering a reload loop.
Mouse board-card drags now use the in-app pointer path, fixing rapid click-then-drag failures and reported whole-browser crashes on Windows Chromium 149–150; releasing after Escape no longer drops or clicks the card.
Room actions now cap each sign-in-token request at five seconds and retry once after a short delay; if the player is signed in but no token arrives, the hub shows a connection or ad-blocker error.
Post-sign-in room restores stop after two dispatch attempts instead of repeating the sign-in and loading sequence.
