Azir is a Calm/Order token-Equipment midrange deck built around converting Equipment into board presence. Playing an Equipment unlocks Azir’s Legend ability, letting you create a Sand Soldier, while Weaponmaster allows those Soldiers to immediately pick up your existing gear at a discount. The result is a deck that steadily builds both Might and numbers without having to choose between the two.
Early game: Start developing Equipment such as Doran’s Shield, Soul Sword, Eye of the Herald and Brutalizer, then use Azir to add Sand Soldiers to your board. Establish a battlefield while keeping enough resources available for your reactions.
Mid game: Keep producing Sand Soldiers and shift Equipment onto the units that need it most. Defy, Discipline, Hidden Blade and Back Off give you ways to influence key showdowns, while Azir, Sovereign can pull your token army into one battlefield when you need to concentrate your pressure.
Late game: Arise! turns every Equipment you control into another Sand Soldier and can ready up to two of them, giving the deck a powerful way to rebuild or create a sudden attack. Deathgrip can turn a smaller or spent unit into a large temporary Might boost for another unit while replacing itself with a card, helping secure the final points.
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