Rumble is a Fury/Mind Mech tribal midrange deck built around making every Mech better than its printed stats. The Legend gives all your Mechs Shield, while Rumble, Scrapper gives them +1 Might and Rumble, Hotheaded gives them Assault, making the same board stronger on both defense and attack.
Early game: Establish your tribal engine with Forecaster and Gem Jammer. Forecaster gives all your Mechs Vision, improving your future draws as you develop, while Gem Jammer gives a unit Ganking for the turn to reposition pressure. Stupefy and Cleave help you win the early fights that matter.
Mid game: Start generating extra bodies and actions. Production Surge costs only 2 Energy while you control a Mech, creates a 3-Might Mech and draws a card. Bubble Bot readies another Mech when played, letting an established unit act again. Rumble, Hotheaded gives your entire tribe Assault and can recycle another unit after conquering to replay a Mech from your trash at a discount.
Late game: Ferrous Forerunner gives you a large threat that leaves two 3-Might Mechs behind when it dies, making your board difficult to fully clear. Rumble, Scrapper further rewards holding by creating another Mech, while Thousand-Tailed Watcher weakens every enemy unit for a turn. Use that wide, increasingly buffed board to overwhelm multiple battlefields at once.
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