Master Yi is a Body/Calm XP midrange deck built around reaching powerful Level thresholds. At 6 XP, the Legend gives all your units +1 Might; at 11 XP, every unit you play enters ready. The deck starts relatively fair, then becomes much more efficient once those bonuses come online.
Early game: Build XP with Gemhand Hunter and Wuju Apprentice, which both gain XP through Hunt whenever they conquer or hold. Master Yi, Tempered accelerates the plan with Hunt 2, while Defy, Discipline and Grim Resolve help your units survive long enough to keep generating experience.
Mid game: Push toward your major Level thresholds. Herald of Spring gives you 2 XP immediately and continues generating more through Hunt. At Level 6, Wuju Apprentice draws a card when played and Master Yi, Tempered gains Deflect and Ganking. Concentrate also becomes cheaper, while Alpha Strike can remove enemy units and generate XP for every kill.
Late game: Level 11 is the major payoff: all of your units now enter ready, allowing new threats to immediately pressure battlefields. Master Yi, Unstoppable also becomes dramatically cheaper as your XP rises, eventually giving you a huge 12-Might threat for a fraction of its printed cost. Poppy, Paragon can provide another 3 XP when the opponent approaches victory, helping you reach the final thresholds and turn your developed XP engine into a decisive board swing.
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