Nasus is a Calm/Mind high-curve value deck built to make expensive cards easier to chain together. Whenever you play a unit, gear or activated ability costing 7 Energy or more, the Legend can exhaust to ready up to two runes. Your first major play can therefore leave resources available for interaction or another follow-up.
Early game: Develop efficient bodies with Clockwork Keeper, Lonely Poro and Ravenbloom Student while controlling the board with Stupefy, Bellows Breath, Charm, Defy and Discipline. Find Your Center helps smooth your hand and accelerate your rune development, especially once the opponent approaches the Victory Score.
Mid game: Thousand-Tailed Watcher is your biggest tempo swing, reducing every enemy unit by 3 Might for the turn while activating the Legend’s rune refund. Sprite Queen offers a different 7-Energy payoff, immediately creating a ready Sprite token and continuing to produce one at the start of future turns. These threats let you establish a large board without completely giving up your ability to react.
Late game: Nasus, Ascended gives you an 8-Might threat with Deflect 2, making it expensive for opponents to target. Once Empowered, each conquest scores an additional point, turning him into a genuine finisher. Keep alternating expensive threats with your efficient interaction until the opponent can no longer contest your board without falling behind elsewhere.
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