This is a hold deck that has good hold break, relying on spells, Vex, hidden unit and spells to secure the hold. It has 11 turn 1 plays going 1st, although not great, having 15 units starting 2nd, so, given the ability to break into a battlefield we actually prefer going second. The rune split is heavily skewed towards yellow, since we're running 3x twisted fate, being a powerless version of Leona, the only purple runes we have are used to play existential dread or ride the wind, which i don't recommend running together. To offset the possibility of not having purple runes to play these purple spells, we are also running some gold generation in 3 of Pyke, returned and treasure hunter. As top end we're running 3x yellow Vi and solari chief. Vi helps us break into battlefields and is very flexible thanks to ambush, and solari chief gives us the ability to make use of our extensive stuns to control with an uncounterable ability (except not so fast). This deck wants to score fast, as it does not have a much top ends. Specific interactions: it has 3x cull vs ruin runner or units that can't be chosen by spells
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