Fiora is a Body/Order midrange deck built around making units Mighty by reaching 5 Might. Each time one of your units crosses that threshold, Fiora can channel an exhausted rune, turning combat buffs into extra resources. Fiora, Worthy adds another payoff by letting you spend an Order rune to ready a unit when it becomes Mighty.
Early game: Develop efficient units and start setting up buffs. Pit Rookie adds permanent Might, while Divining Shells can provide a temporary +2 when needed. First Mate gives you additional tempo by readying another unit, letting an established threat act again.
Mid game: Push units across the Mighty threshold at the right moment. Sett, Brawler becomes Mighty from his own play buff and can later spend it for a huge temporary boost. Riposte protects a threat from a spell while simultaneously increasing its Might, and Rampage turns your larger units into removal. Unsung Hero can also become a valuable sacrifice or combat piece, drawing two cards if it dies while Mighty.
Late game: Baited Hook converts your developed board into much larger threats. Sacrificing a 5-Might unit lets you look at the top five cards and potentially play a unit with up to 6 Might for free, including Harnessed Dragon, which kills an enemy unit when played. Spectral Matron can meanwhile replay smaller units directly from your trash. These engines let Fiora trade established pieces for fresh board presence and removal until the opponent can no longer keep up.
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