Jinx is a Fury/Chaos discard-aggro deck built to spend its hand aggressively. At the start of your Beginning Phase, the Legend draws a card if you have one or fewer cards remaining, rewarding you for turning resources into pressure instead of saving them.
Early game: Develop quickly with Gust Monk, Inferna and Shadow Order Disciple, while Traveling Merchant helps cycle cards through your hand. Cleave and Against the Odds give your smaller threats the Might they need to force early conquests.
Mid game: Turn discard into tempo. Jinx, Demolitionist discards two cards but enters as a dangerous attacker, while Flame Chompers can turn being discarded into another body and Mask Mother converts its own discard into extra Might. Zed, From the Shadows offers another discard outlet and creates additional battlefield pressure.
Late game: Perfect Execution readies a unit and grants Assault 3, giving your best attacker another opportunity to score. Darius, Trifarian can ready himself when you sequence a second card, while Brynhir Thundersong can create a safe window where the opponent cannot continue developing responses. Consuming Curse also scales as additional copies reach your trash, giving the deck stronger removal as the game progresses.
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