Renekton is a Body/Fury tempo-midrange deck built around accelerating unit-heavy turns. The Legend can exhaust and spend two runes to generate 2 Energy for units or their activated abilities, letting you deploy more power than your normal Energy would allow.
Early game: Build an efficient board with Inferna, Pit Rookie and Irresistible Faefolk. Pit Rookie permanently buffs another unit, while Noxus Hopeful can cost only 2 Energy once Legion is active. Cheap combat tricks such as Cleave and Punch First help turn that early presence into conquests.
Mid game: Start converting your developed board into repeated actions. First Mate readies another unit, while Nidalee, Cat Form can Ambush into a fight and draws a card when she wins combat. Rampage turns your larger units into removal, and Kinkou Initiate replaces itself once the rest of your board has enough Might.
Late game: Keep presenting threats that are difficult to trade with efficiently. Rengar, Trophy Hunter can Ambush directly into an enemy-held battlefield, while Ferrous Forerunner leaves two Mechs behind when it dies. Darius, Trifarian can ready and gain +2 Might when played as your second card of the turn, giving the deck another way to create an extra attack and close out the final points.
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