Master Yi is a Body/Calm defensive midrange deck built around holding battlefields with a single unit. While one of your units defends alone, the Legend gives it +2 Might, forcing opponents to commit significantly more resources just to contest your position.
Early game: Establish a battlefield with Lonely Poro, Pit Rookie or Scuttle Crab. Scuttle Crab immediately replaces itself by drawing a card, then reveals an opponent’s hand and facedown cards when it dies. En Garde, Discipline and Defy let you protect a lone defender without adding another unit and losing the Legend bonus.
Mid game: Upgrade your defensive positions with larger threats. Rengar, Trophy Hunter can Ambush directly into a contested battlefield, while Ruin Runner cannot be chosen by enemy spells or abilities. Defending alone, Ruin Runner effectively reaches 7 Might before any additional combat tricks, making it exceptionally difficult to remove cleanly. Zhonya's Hourglass provides another layer of protection when an important unit would die.
Late game: Keep one battlefield locked while using the rest of your resources to contest another. Charm removes troublesome attackers from key positions, Punch First and Discipline swing decisive combats, and Sabotage can strip an important card from the opponent’s hand before the final push. The goal is simple: make reclaiming your held battlefield inefficient, then let repeated holds carry you to the Victory Score.
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