Ahri is a Calm/Mind spell-control deck built to make attacking your established battlefields inefficient. The Legend gives an enemy unit -1 Might when it attacks a battlefield you control, giving your interaction and defenders an additional edge in every important showdown.
Early game: Establish Ravenbloom Student or Ahri, Inquisitive while controlling early pressure with Stupefy, Bellows Breath, Defy and Discipline. Desert's Call provides extra bodies, while Scuttle Crab gives you another inexpensive way to develop without running out of cards.
Mid game: Start building toward the expensive end of the deck. Find Your Center draws a card and channels a rune, becoming much cheaper once the opponent approaches the Victory Score. Eager Apprentice and Astral Heron help you sequence larger turns, while Emperor's Divide and Back Off keep enemy pressure from overwhelming your setup.
Late game: Thousand-Tailed Watcher weakens the entire opposing board, while Singularity answers multiple large threats. Time Warp gives you an additional turn, letting a stabilized battlefield become consecutive scoring opportunities. Once your late-game spells come online, the goal is to keep control long enough to turn that resource advantage into the final points.
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