This is my attempt at a 2 unit Shen, I bought both showdown decks Shen and Zed , and I wanted to build decks that played to their identities.
For Shen I have the 2 unit payout but with some battle tricks attached to it.
For the units I tried to move away from creatures that are exclusively good on defence and moved into a more counter attack strategy. So 2 unit payoffs are mostly my Shens , 2 Disciple of Shen for early hold, and the Hand hammers , since they are super cheap for what they provide.
Part of the 2 hold identity is quite limiting to what you can put on the board, so i think having an hidden card should be the goal at all times, I have a couple of options for this ,but would gladly include more, maybe there is room for back offs:
Emperors divide is a great payoff when people commit a lot of cards to attack one battlefield and you can just withdraw the units at the end and just attack right after
Hidden blade to kill if they have a big unit attacking.
Zhonya's to save half of you trade, usually high value creatures, like Yellow Shen or a full buffed Kayle.
Since you are 2 creature holding you can use the rest of your resources to solve issues on your backline, or getting ready to attack in pairs if you lose a battlefield. Kayle is great for that , since it kinda gives the enemy the ticking time bomb vibe and keeps them motivated to commit into your battlefields.
The two high end payoff cards I use is Vilemaw, since vilemaw + items + tank just can absorb full attacks by himself. The other one is Judgment , nothing hits has hard as being 2 creature defending with 2 hand hammers and just dropping this. it it's absolutely brutal. Bonus is that hidden cards don't get recycled by it, so you can keep a fully armed battlefield with it.
Important pieces of information is that Yellow Shen is great when going second because it allows you to recover on point tempo without needing to commit to capturing another battlefield. This is the reason I always have him on my Champion area.
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