
SNOOP DOG (NO HERON)
Nasus, Curator of the Sands · Nasus, Ascended
9월 25일
Spots in contention: Turn 1 (steel paws vs. Lonely Poro vs. both), turn 2 (TRBs main or side, Lecturing Yordle, Diana??), Legend Proc Sloc (Heron vs. Vilemaw vs. split)
RE: Last point about 7+ drops, I think Heron is ultimately too good. In a perfect world Vilemaw is a better unit because it impacts the board more, and I was concerned about Heron when you don't have a good flow of cards (Diana should help with that a tiny bit) but 7e no power is just a really important thing to have access to. You basically never cast TTW on 7 runes to base because you just don't have anything to do with that except Bellows, which deramps you pretty heavily. However, being able to on t3 going second (or even first sometimes if you hit Find Your Center or Retreat) play a Heron, not deramp, and then being able to play a two drop is really nice and flexible. And that Heron can just move to a battlefield next turn. I think there will always be games where you're getting the "wrong half" (too many units or spells) and I think Vilemaw is better for that, but for being able to apply consistent pressure to the board, Heron is likely just the right call.
I will still try my Vilemaw/GA build but I'm expecting this version of Nasus to be more consistently good.

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